March 4, 2006

Online RPGs affect players’ perceptions of reality. People who play a MMORPG think that assaults with weapons are more likely than those who don’t play. There’s the start of a discussion on whether the same might apply to positive ‘cultivation effects’ (which is apparently the appropriate jargon). The next question is whether you could rejig the rules of a game in light of this - and whether you should.

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